PIRScout

EuroLeague Fantasy Challenge rules

Updated: 18 October 2026

Everything you need to build and manage your EuroLeague Fantasy Challenge team, without the small print. For the 2026-27 season.

Your team: 100 credits, 10 players and a coach

With 100 credits you buy 10 players and 1 head coach. Every player has a price in credits, which changes after each round depending on how he plays.

The roster is twice the starting-five system. With the most common one, 2-2-1, you have 4 guards, 4 forwards and 2 centers.

You can have up to 6 players from the same EuroLeague club and up to 3 Fantasy teams per account.

Starting-five systems

The starting five plays in one of these systems (guards-forwards-centers). You can change system during a round too.

How you score

Each player scores his PIR (Performance Index Rating) in the game: his positive stats minus the negative ones. If his team wins, he gets 10% more.

The starting five, the sixth man and the coach count 100%. The rest of the bench counts 50%.

Your captain, picked from the starting five, scores double.

The head coach

The coach scores only on his team's result:

Transfers per round

Between rounds the market opens and you can sell and buy up to 4 players. The coach counts toward the 4 as well: 4 players, or 3 players and the coach.

In set windows of the regular season transfers are unlimited, as they are in the play-in, playoffs and Final Four.

During a round: turns and bench swaps

Each round is split into turns, one per game day. Between turns you can swap players between the five and the bench, change system and captain, as long as the player coming in has not played yet.

That is why it helps to have players on different days: if one from the first day has a bad game, you can swap him for one who plays later.

How prices change

After every round each player's price goes up or down, based on the points he scored and the price he had. For the same points, a cheap player rises more than an expensive one.

These changes also change your team's total value, and so the credits you can spend. Players who do not play, for example through injury, hardly change price. More in the guide “How prices change”.

Joining later in the season

If you create a team after the season has started, you get the average score of all teams as your starting score, plus 0.3 credits for every round already played (e.g. at round 7 you start with 101.8 credits).

Frequently asked questions

›How many credits do I have in EuroLeague Fantasy?

100 credits for 10 players and a coach. If you join later you get 0.3 more for every round already played.

›How many transfers can I make each round?

Up to 4, the coach included. In some windows of the season and in the playoffs transfers are unlimited.

›How many players can I have from the same club?

Up to 6 from the same EuroLeague club.

›How many points does the captain get?

Double. You pick him from the starting five.

Keep going

Source: Official EuroLeague Fantasy Challenge rules