EuroLeague Fantasy Challenge rules
Updated: 18 October 2026
Everything you need to build and manage your EuroLeague Fantasy Challenge team, without the small print. For the 2026-27 season.
Your team: 100 credits, 10 players and a coach
With 100 credits you buy 10 players and 1 head coach. Every player has a price in credits, which changes after each round depending on how he plays.
The roster is twice the starting-five system. With the most common one, 2-2-1, you have 4 guards, 4 forwards and 2 centers.
You can have up to 6 players from the same EuroLeague club and up to 3 Fantasy teams per account.
Starting-five systems
The starting five plays in one of these systems (guards-forwards-centers). You can change system during a round too.
- 2-2-1
- 1-2-2
- 2-1-2
- 1-3-1
- 3-1-1
How you score
Each player scores his PIR (Performance Index Rating) in the game: his positive stats minus the negative ones. If his team wins, he gets 10% more.
The starting five, the sixth man and the coach count 100%. The rest of the bench counts 50%.
Your captain, picked from the starting five, scores double.
The head coach
The coach scores only on his team's result:
- Win by up to 10 points or in overtime: +10
- Win by 11 to 20: +20
- Win by more than 20: +25
- Loss by up to 10 points or in overtime: −5
- Loss by 11 to 20: −10
- Loss by more than 20: −20
Transfers per round
Between rounds the market opens and you can sell and buy up to 4 players. The coach counts toward the 4 as well: 4 players, or 3 players and the coach.
In set windows of the regular season transfers are unlimited, as they are in the play-in, playoffs and Final Four.
- After round 6: 16–21 October
- After round 13: 21–24 November
- After round 18: 19–22 December
- After round 23: 16–21 January
- After round 28: 13 February – 4 March
- After round 34: 27–31 March
During a round: turns and bench swaps
Each round is split into turns, one per game day. Between turns you can swap players between the five and the bench, change system and captain, as long as the player coming in has not played yet.
That is why it helps to have players on different days: if one from the first day has a bad game, you can swap him for one who plays later.
How prices change
After every round each player's price goes up or down, based on the points he scored and the price he had. For the same points, a cheap player rises more than an expensive one.
These changes also change your team's total value, and so the credits you can spend. Players who do not play, for example through injury, hardly change price. More in the guide “How prices change”.
Joining later in the season
If you create a team after the season has started, you get the average score of all teams as your starting score, plus 0.3 credits for every round already played (e.g. at round 7 you start with 101.8 credits).
Frequently asked questions
›How many credits do I have in EuroLeague Fantasy?
100 credits for 10 players and a coach. If you join later you get 0.3 more for every round already played.
›How many transfers can I make each round?
Up to 4, the coach included. In some windows of the season and in the playoffs transfers are unlimited.
›How many players can I have from the same club?
Up to 6 from the same EuroLeague club.
›How many points does the captain get?
Double. You pick him from the starting five.